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In this tutorial, we will refactor the code we ended with at the end of the tutorial Write a loop in LOGO. “Refactoring is the process of altering an application’s source code without changing its external behaviour. The purpose of refactoring is to improve some of the nonfunctional properties of the code, such as readability, complexity, maintainability and extensibility.” [1]

1. What is a variable?

In Mathematics, you will have learned to use variables (“placeholders”) in more or less the following manner:

𝑥 + 𝑦 = 5
Solve for 𝑥 if 𝑦 = 2

Then you probably did something like:

𝑥 + 2 = 5 (substituting the value 2 for the 𝑦 in the equation)
𝑥 +2 – 2 = 5 – 2 (do the same thing to both sides)
𝑥 = 3

The 𝑥 and 𝑦 are variables that can have values assigned to them for the sake of solving the equation. In a computer program, the value of a variable can be — and usually is — changed as the program runs.

2. Naming a variable

We will need more than just 𝑥, 𝑦 and 𝑧 to write our programmes, but more importantly, we will need to be able to keep track of our variables and what values they are being used to represent. For this reason, we use variable names and not just letters.

If we are costing items in a shop, at some stage we will need to calculate the VAT amount. Rather than using and 𝑥, 𝑦 or 𝑧 for this variable name, we can use something like vatRate as our variable name.

This means the difference between code that ends up looking something like the following:

salesPrice = productPrice × vatRate

instead of something like:

𝑥 = 𝑦 × 𝑧

Naming conventions for variables vary from language to language.

repeat 4 [   
	fd 100
	rt 90
]

3. Declaring a variable

Instead of coding the number of steps to move forward and the angle to turn into the program, we will assign values to variables and then use the variables in our program. At first, this appears to have little benefit, so you will have to be patient for now and trust the process.

Test your code at every step!

The make command creates a variable as follows: make "nameOfVariable value. In the below code, we create 2 variables and assign integer values to each (note the quotation mark before each variable name):

make "numberOfSides 4
make "lengthOfSides 100

Visit our LOGO cheatsheet here!

4. Using a variable

Substitute the values in the existing 2 lines of code with the variables created above (note the colon before each variable name):

repeat :numberOfSides [   
	fd :lengthOfSides  
	rt 360/:numberOfSides  
]

And together:

make "numberOfSides 4
make "lengthOfSides 100

repeat :numberOfSides [   
	fd :lengthOfSides  
	rt 360/:numberOfSides  
]

5. Next steps

Head on over to the tutorial Get some user input in LOGO to learn how to get the most out of your variables!


References:

  1. Rouse, M. (2022). Refactoring Techopedia. Available at: https://www.techopedia.com/definition/3865/refactoring (Accessed: 27 September 2023).
  2. AG, C. (2023). Find all Unicode Characters from Hieroglyphs to Dingbats – Unicode Compart. Available at: https://www.compart.com/en/unicode/ (Accessed: 25 January 2023)
  3. Turtle Academy (2023). Lessons. Available at: https://turtleacademy.com/lessons/7 (Accessed: 28 January 2023)
  4. Terrapin. (No date). Commands Overview. Available at: https://resources.terrapinlogo.com/weblogo/commands/ (Accessed: 22 April 2024).

By MisterFoxOnline

Mister Fox AKA @MisterFoxOnline is an ICT, IT and CAT Teacher who has just finished training as a Young Engineers instructor. He has a passion for technology and loves to find solutions to problems using the skills he has learned in the course of his IT career.

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